Turn 3: Proposals Vote
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Turn 3: Proposals Vote
Turn 3: Proposals Vote
In this thread, write down each of your characters' proposal for this turn's phases in a single post.
(If you change your mind about your proposal, edit the post, do not make a new post. Only one post per August Lord.)
Vote the proposal you support before the month ends.
(On a stalemate, the kingdom loses stability and the proposals are combined by the Gamemaster as the bureaucracy struggles to catch up with the conflicting instructions.)
(If you change your mind about your proposal, edit the post, do not make a new post. Only one post per August Lord.)
Vote the proposal you support before the month ends.
(On a stalemate, the kingdom loses stability and the proposals are combined by the Gamemaster as the bureaucracy struggles to catch up with the conflicting instructions.)
Council Majority Position
Edict Phase:
1.No Claims
2.Build Noble Villa in Gutenbeere
3.No Settlements , No Improvements
4.No Army Edicts
5.General Edicts:
Allow Tyrol Embassy (1d4 boon)
Exile master Manderson from Gutenbeere
Stay at 6 Holidays per year (+2 consumption, +2 Loyalty)
Stay at Standard Promotion (+2 consumption, +2 Stability)
Stay at No Taxes (+1 Loyalty)
Taxation Phase:
1.No Withdrawals
2.No Deposits
3.No Items
1.No Claims
2.Build Noble Villa in Gutenbeere
3.No Settlements , No Improvements
4.No Army Edicts
5.General Edicts:
Allow Tyrol Embassy (1d4 boon)
Exile master Manderson from Gutenbeere
Stay at 6 Holidays per year (+2 consumption, +2 Loyalty)
Stay at Standard Promotion (+2 consumption, +2 Stability)
Stay at No Taxes (+1 Loyalty)
Taxation Phase:
1.No Withdrawals
2.No Deposits
3.No Items
Similar topics
» Turn 2: Proposals Vote
» Kingdom Turn Sequence
» Turn 1: November 1045
» Turn 2: December 1045
» Turn 3: January 1046
» Kingdom Turn Sequence
» Turn 1: November 1045
» Turn 2: December 1045
» Turn 3: January 1046
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